COLLECTION 12 / STORAGE & MEMORY

A mountain of disks.
One little stick.

From magnetic tracks to flash cells. Pick up the objects, look inside, and find out what happens when disk 16 refuses to cooperate.

Quake, Nine Inch Nails & the story behind this lab ↗
1.44 MBA: / HANDLE WITH CARE

STATION 02 / 05

Different materials. Different physics.

Step through a mechanism. These are conceptual drawings, with enlarged parts and only a few representative tracks or blocks.

1.44 MB

1 / 3

Follow the data.

A magnetic head reads tracks and sectors. Flash uses a controller and nonvolatile cells. Optical discs are read with light.

Simplified model; animations do not show literal bit motion. System motion preferences take precedence.

Technical source ↗

STATION 03 / 05

How many floppies would it take?!

A modern game becomes a whole logistics problem. Published Windows storage-space requirements, checked 16 October 2026; installations and updates vary.

80,000,000,000 B

Exact numeric results are provided above.

How was this calculated?

count = ceil(target_bytes / medium_bytes)

MB = 1,000,000 bytes; GB = 1,000,000,000 bytes. MiB = 1,048,576 bytes; GiB = 1,073,741,824 bytes. Integer arithmetic rounds a partly filled last medium up. Zero bytes require zero media.

The floppy uses 1,474,560 bytes before filesystem metadata. ZIP uses a declared 100,000,000-byte nominal unit. The CDs use 2,048-byte Mode 1 user sectors, not raw CD-Audio bytes. DVD uses approximately 4.7 billion bytes; Blu-ray uses nominal 25 billion. USB uses 128 billion total nominal bytes. Filesystem overhead, archive headers and Ventoy partitions reduce real free space.

These are mathematical equivalents, not playable floppy editions, real download sizes or guarantees that one file can be dragged onto each medium. Custom fractions are rounded up to the next byte; inputs above 1 EB are rejected.

STATION 04 / 05

Disk 16 failed. The neighbour went home.

A plausible educational reenactment, not Dennis’s original archive utility or a diagnosis of his real disks. You control the sequence and recovery.

I remember reaching part 16 of a disk-spanning transfer and getting an error. My neighbour had already gone home. I had to wait until he returned with another stack. I no longer know the exact filenames, utility or fault.

Why one volume can block everything

A physical read error means the drive cannot deliver some sectors. A wrong or missing volume breaks sequence. Corrupt bytes may still be readable, but an archive checksum can reject them. A checksum detects inconsistency; it is not a backup. Recovery records can reconstruct limited damage when enough redundancy survives, not arbitrary missing data.

This model splits a synthetic payload into nominal floppy-sized pieces and verifies them in order. It does not compress actual files or emulate an archive format. Real multipart archives carry format-specific headers and may distribute files differently from a simple byte split.

The archived id Software announcement documents a separate seven-volume Quake shareware distribution: qsw091_1.zip through qsw091_7.zip. It does not identify Dennis’s stack. Nor does his memory establish that part 16 contained Nine Inch Nails music: original Quake CD-Audio was separate from the ordinary game files.

Archived announcement ↗

STATION 05 / 05

Still here. Just much smaller.

My retro PC has a working ZIP-100 drive. Beside it is a 128 GB USB stick running Ventoy. Two real facts from my collection, illustrated here with generic original drawings.

ZIP / 100

ZIP / 100

A cartridge you could hold.

Magnetic, removable, with a dedicated drive. Illustration of a typical cartridge, not a photograph of my hardware.

128 GB

VENTOY / 128 GB

A pocket full of boot images.

128 GB of nominal flash storage, not RAM. Ventoy lets me choose boot images from one device; partitions and filesystems consume space.

128,000,000,000 B

86,806 × floppy / 1,280 × ZIP-100

Capacity is one dimension. These numbers say nothing about transfer speed, write endurance or whether a modern game could run from this medium.

05 / 05 · COLLECTION COMPLETE

From waiting for a neighbour to carrying whole systems.

The part that stayed with me was not a benchmark. It was the wait after disk 16. Now the same curiosity fits on a little bootable stick.

Read the full story ↗ · Back to gallery · Computer Museum
Sources, methodology & image credits

Sources checked: 2026-10-16. Game figures are published Windows storage requirements, not measured downloads. Early formats vary; all mechanisms are simplified original teaching illustrations. The personal recollection and hardware ownership are supplied by Dennis.

Original drawings: © Dennis Hilk. Actual Windows 95 handbook photographs and their separate Microsoft artwork credits appear in the article. No copyrighted game audio is embedded.